#4.1 How to use weapons
lame, Blaze, Splitter, Double-Splitter, RapidFire, Napalm, One-Bounce, Three-Bounce, Five-Bounce, Stone, Fireball, Magic Shower (also needs high power), Torpedos, Payload, Chopper, Jumper, Triple-Jumper, Blob (also needs high power), Bounsplode and Double-Bounsplode are best used at close range.
Inferno, TwentyFive-Ball, Gatling Gun, Kittens, FastFoward and Needler are best used at medium range.
2012, Slammer, Digger, MegaDigger, Spligger, Fountain, Builder, MegaBuilder, Tri-Nade and Multi-Nade are best used with no wind.
Torpedos, Ghostlets, Three-Ball, Five-Ball, Eleven-Ball, TwentyFive-Ball, Counter, Flame, Blaze, Inferno, Creek, River, Double-Bounsplode, X Attack and Sticky Trio are best used with angle close to 45 or 135.
Fountain, Palm and Double Palm are best used when shot below the enemy.
Magic Shower, Seagull and Chopper are best used with angle close to 90.
Grenade, Tri-Nade, Multi-Nade, Crazy-Nade, Air Strike, AC-130, Artillery, Pinata, Fiesta, Hail, Snowstorm, Crazyballs, Bounsplode, Double-Bounsplode and Bounstrike are best used when shot in a hole or dip.
Cactus, Hexagon, Throwing Star, Volcano, Magnets, Flying V, Waterworks, Fireworks, Grand Finale, Pinata, Fiesta, Breaker, Double-Breaker, Super-Breaker, BreakerChain, Fountain, Floaters, Palm, Double Palm, Sprouter, Blossom, Tri-Nade and Multi-Nade are best used when shot just beside the wall (wall-bounced).
Area Strike, Dual-Roller, Sprouter, Pinata, Multi-Nade, Tri-Nade, Penetrator, BreakerChain, Fiesta, Snowstorm, SplitterChain, Sinkhole, Torpedos and Blossom are best used at the absolutely bottom ground.
Flying V and Waterworks are best used with low wind (4 to 5).
Dual-Roller is best used with high wind.
Three-Ball, Five-Ball, Eleven-Ball, TwentyFive-Ball, Gravits, Throwing Star, Flower, Dual-Roller, Asteroids, Mac-and-Cheese, X Attack, O Attack, Volcano, Magnets, Splitter, Double-Splitter, Super-Splitter, Palm, Double-Palm, Breaker, Double-Breaker and Super-Breaker are best used when the enemy is on a wall or on the side of a wall.
Snowball and Snowstorm is best used on absolutely flat ground.
Moles is best used on a tank that is on a spike or wall.
Shotgun and Asteroids are best used when angle is near 0 or 180.
Slow-moving weapons are more affected by wind while fast-moving weapons are less affected by wind.
Inferno, TwentyFive-Ball, Gatling Gun, Kittens, FastFoward and Needler are best used at medium range.
2012, Slammer, Digger, MegaDigger, Spligger, Fountain, Builder, MegaBuilder, Tri-Nade and Multi-Nade are best used with no wind.
Torpedos, Ghostlets, Three-Ball, Five-Ball, Eleven-Ball, TwentyFive-Ball, Counter, Flame, Blaze, Inferno, Creek, River, Double-Bounsplode, X Attack and Sticky Trio are best used with angle close to 45 or 135.
Fountain, Palm and Double Palm are best used when shot below the enemy.
Magic Shower, Seagull and Chopper are best used with angle close to 90.
Grenade, Tri-Nade, Multi-Nade, Crazy-Nade, Air Strike, AC-130, Artillery, Pinata, Fiesta, Hail, Snowstorm, Crazyballs, Bounsplode, Double-Bounsplode and Bounstrike are best used when shot in a hole or dip.
Cactus, Hexagon, Throwing Star, Volcano, Magnets, Flying V, Waterworks, Fireworks, Grand Finale, Pinata, Fiesta, Breaker, Double-Breaker, Super-Breaker, BreakerChain, Fountain, Floaters, Palm, Double Palm, Sprouter, Blossom, Tri-Nade and Multi-Nade are best used when shot just beside the wall (wall-bounced).
Area Strike, Dual-Roller, Sprouter, Pinata, Multi-Nade, Tri-Nade, Penetrator, BreakerChain, Fiesta, Snowstorm, SplitterChain, Sinkhole, Torpedos and Blossom are best used at the absolutely bottom ground.
Flying V and Waterworks are best used with low wind (4 to 5).
Dual-Roller is best used with high wind.
Three-Ball, Five-Ball, Eleven-Ball, TwentyFive-Ball, Gravits, Throwing Star, Flower, Dual-Roller, Asteroids, Mac-and-Cheese, X Attack, O Attack, Volcano, Magnets, Splitter, Double-Splitter, Super-Splitter, Palm, Double-Palm, Breaker, Double-Breaker and Super-Breaker are best used when the enemy is on a wall or on the side of a wall.
Snowball and Snowstorm is best used on absolutely flat ground.
Moles is best used on a tank that is on a spike or wall.
Shotgun and Asteroids are best used when angle is near 0 or 180.
Slow-moving weapons are more affected by wind while fast-moving weapons are less affected by wind.