#3.6 Deluxe Weapons
Burst-Fire: Shoots 9 shots with a similar direction and power in 3 bursts (3 shots each). Each shot explodes with a small radius, dealing (4 to 10/?/5 to 12/5 to 13/?) damage.
Artillery: Shoots a flare. When it has bounced 5 times, 3 shots will fall from the sky, each exploding with a very large radius, dealing (30/33/36/39/42) damage each.
Super-Breaker: Breaks into nine after impact, each shot does (20/22/24/?/28) damage, exploding with a radius equal to Digger.
Super-Splitter: Splits into nine before impact, each shot does (? to 20/9 to 22/(9 or 10?) to 24/10 to 26/11 to 28) damage, exploding with a radius a bit bigger than Digger.
Magnets: Shoots a magnet. On impact, it splits into 11 smaller magnets with an upside-down V-shaped pattern (1 in the middle, 5 on each side). Each small magnet does (14/15/17/18/20) damage and explodes with a very small radius.
River: Shoots 18 small shots one by one in a similar direction. Each shot explodes with a very small radius and does (3 to (7 or 8?)/4 to (8?)/4 to 10/4 to 10/4 to 11) damage. This weapon does not affect terrain in any way.
Ghost Bomb: Very very large explosion, (30/33/36/?/42) damage. This weapon does not affect terrain in any way.
O Attack: Shoots 16 shots in an “O” pattern. Each shot explodes with a very very small radius and does (3 to 8/(3 or 4?) to 9/?/4 to 10/?) damage.
Sinkhole: Shoots a shot. On impact, a large area beside where it hit will be sunk. Then, 10 explosions occur 2 by 2 (2 in the middle, 4 to the left, 4 to the right). This repeats for 2 more times (6 in the middle, 12 to the left, 12 to the right in total). Each explode with a very small radius and deals (6/7/7/8/8) damage.
Flying V: Shoots a shot. On impact, it splits into 8 shots with a “V” shape (1 in the middle, 4 on the left side, 3 on the right side). Each shot explodes with a small radius and deals (15/16/18/20/?) damage.
Chicken-Fling: Shoots 4 chickens in a similar direction and power one by one. Each chicken explodes with a small, brown explosion and does (9 to 22/10 to 24/?/11 to 29/?) damage.
Bounder: Jumps up with an angle that will take it towards the enemy on impact and drops back down, exploding with a small radius dealing (35/38/42/46/?) damage. Its accuracy decreases with distance and altitude difference (depending on the latter more).
Blossom: Shoots a shot. On impact, it explodes with a very small radius, dealing (10/11/12/?/14) damage. Then, 4 shots from each side sprout out of the ground, going up, then dropping back down. Then, 4 bigger shots from each side sprout out of the second shots, going up, then dropping back down. The smaller shots explode with a very small radius and deals (10/11/12/?/14) damage each, the larger shots each exploding with a small radius and dealing (20/22/24/?/28) damage each.
Flattener: Makes the ground flatten to the height where it hits (very very large radius). Any tanks caught in the flatten will suffer (20/22/24/26/?) damage.
BigBoomerang: Shoots a large boomerang which arcs back after a certain distance based on power and angle. It explodes with a large radius and deals damage based on range: (24 to 60/26 to 66/? to 72/31 to 78/?).
Sprinkler: Shoots water droplets in 11 directions clockwise for 2 complete circles (22 total, 5 droplets in each direction and 1 droplet in the middle per circle). Each droplet does (4/4/5/5/?) damage and explodes with a tiny radius. This weapon does not affect terrain in any way.
Groller: Shoots a Roller which grows in size every 0.5 seconds. It explodes on impact with a tank or after 2 seconds. Damage and explosion radius is based on the size of the roller. Damage: Size 1: (5/6/?/6/?) damage, 1 pixel explosion; Size 2: (12/?/14/16/?), tiny explosion; Size 3: (24/?/29/31/?), a bit larger explosion; Size 4: (36/40/43/47/?) damage), very very small explosion; Size 5: (?/?/58/62/?), a bit larger explosion.
Back-Groller: Shoots a Back-roller which grows in size every 0.5 seconds. It explodes on impact with a tank or after 2.5 seconds. Damage and explosion radius is based on the size of the back-roller. Damage: Size 1: (5/6/?/6/?) damage, 1 pixel explosion; Size 2: (12/?/14/16/?), tiny explosion; Size 3: (24/?/29/31/?), a bit larger explosion; Size 4: (36/40/43/47/?) damage), very very small explosion; Size 5: (?/?/58/62/?), a bit larger explosion.
StarFire: Shoots 6 shots, each dealing (7 to 18/8 to 20/?/?/10 to 25) damage and exploding with an invisible, very small radius.
MegaBuilder: Builds the ground below a tank by bouncing high up and down 3 times, exploding 4 times with a small explosion which deals (22/24/26/29/31) damage each time.
Artillery: Shoots a flare. When it has bounced 5 times, 3 shots will fall from the sky, each exploding with a very large radius, dealing (30/33/36/39/42) damage each.
Super-Breaker: Breaks into nine after impact, each shot does (20/22/24/?/28) damage, exploding with a radius equal to Digger.
Super-Splitter: Splits into nine before impact, each shot does (? to 20/9 to 22/(9 or 10?) to 24/10 to 26/11 to 28) damage, exploding with a radius a bit bigger than Digger.
Magnets: Shoots a magnet. On impact, it splits into 11 smaller magnets with an upside-down V-shaped pattern (1 in the middle, 5 on each side). Each small magnet does (14/15/17/18/20) damage and explodes with a very small radius.
River: Shoots 18 small shots one by one in a similar direction. Each shot explodes with a very small radius and does (3 to (7 or 8?)/4 to (8?)/4 to 10/4 to 10/4 to 11) damage. This weapon does not affect terrain in any way.
Ghost Bomb: Very very large explosion, (30/33/36/?/42) damage. This weapon does not affect terrain in any way.
O Attack: Shoots 16 shots in an “O” pattern. Each shot explodes with a very very small radius and does (3 to 8/(3 or 4?) to 9/?/4 to 10/?) damage.
Sinkhole: Shoots a shot. On impact, a large area beside where it hit will be sunk. Then, 10 explosions occur 2 by 2 (2 in the middle, 4 to the left, 4 to the right). This repeats for 2 more times (6 in the middle, 12 to the left, 12 to the right in total). Each explode with a very small radius and deals (6/7/7/8/8) damage.
Flying V: Shoots a shot. On impact, it splits into 8 shots with a “V” shape (1 in the middle, 4 on the left side, 3 on the right side). Each shot explodes with a small radius and deals (15/16/18/20/?) damage.
Chicken-Fling: Shoots 4 chickens in a similar direction and power one by one. Each chicken explodes with a small, brown explosion and does (9 to 22/10 to 24/?/11 to 29/?) damage.
Bounder: Jumps up with an angle that will take it towards the enemy on impact and drops back down, exploding with a small radius dealing (35/38/42/46/?) damage. Its accuracy decreases with distance and altitude difference (depending on the latter more).
Blossom: Shoots a shot. On impact, it explodes with a very small radius, dealing (10/11/12/?/14) damage. Then, 4 shots from each side sprout out of the ground, going up, then dropping back down. Then, 4 bigger shots from each side sprout out of the second shots, going up, then dropping back down. The smaller shots explode with a very small radius and deals (10/11/12/?/14) damage each, the larger shots each exploding with a small radius and dealing (20/22/24/?/28) damage each.
Flattener: Makes the ground flatten to the height where it hits (very very large radius). Any tanks caught in the flatten will suffer (20/22/24/26/?) damage.
BigBoomerang: Shoots a large boomerang which arcs back after a certain distance based on power and angle. It explodes with a large radius and deals damage based on range: (24 to 60/26 to 66/? to 72/31 to 78/?).
Sprinkler: Shoots water droplets in 11 directions clockwise for 2 complete circles (22 total, 5 droplets in each direction and 1 droplet in the middle per circle). Each droplet does (4/4/5/5/?) damage and explodes with a tiny radius. This weapon does not affect terrain in any way.
Groller: Shoots a Roller which grows in size every 0.5 seconds. It explodes on impact with a tank or after 2 seconds. Damage and explosion radius is based on the size of the roller. Damage: Size 1: (5/6/?/6/?) damage, 1 pixel explosion; Size 2: (12/?/14/16/?), tiny explosion; Size 3: (24/?/29/31/?), a bit larger explosion; Size 4: (36/40/43/47/?) damage), very very small explosion; Size 5: (?/?/58/62/?), a bit larger explosion.
Back-Groller: Shoots a Back-roller which grows in size every 0.5 seconds. It explodes on impact with a tank or after 2.5 seconds. Damage and explosion radius is based on the size of the back-roller. Damage: Size 1: (5/6/?/6/?) damage, 1 pixel explosion; Size 2: (12/?/14/16/?), tiny explosion; Size 3: (24/?/29/31/?), a bit larger explosion; Size 4: (36/40/43/47/?) damage), very very small explosion; Size 5: (?/?/58/62/?), a bit larger explosion.
StarFire: Shoots 6 shots, each dealing (7 to 18/8 to 20/?/?/10 to 25) damage and exploding with an invisible, very small radius.
MegaBuilder: Builds the ground below a tank by bouncing high up and down 3 times, exploding 4 times with a small explosion which deals (22/24/26/29/31) damage each time.