#3.5 Weapon Pack 3 Weapons
Mad Birds: Shoots a red Angry Bird, then a blue Angry Bird, then a yellow Angry Bird. The red bird explodes with a ? radius on impact, dealing ((25?)/?/?/?/?) damage; The blue bird splits into three before impact, each exploding with a ? radius on impac, dealing (?/?/?/?/?) damage; the yellow bird speeds up when it is at the highest of its trajectory, exploding with a (large?) radius on impact, dealing ((55 or 60?)/?/?/?/?) damage. This weapon does not affect terrain in any way.
Spaghetti: Shoots ? pieces of spaghetti, then 2 meatballs. Each piece of spaghetti explodes with a very small radius, dealing ((2?) to 5/?/?/?/?) damage. Each meatball explodes with a small radius, dealing ((12?) to 30/?/?/?/?) damage.
Bounstrike: Shoots a white flare with a purple tail. When it has bounced 5 times, 9 Crazyballs will fall from the air. Each ball will explode with a very very small radius, dealing ((5?)/?/?/?/?) damage on impact with an enemy tank. When they have bounced a total of (30?) times, they will explode on impact with anything. (range-based?)
Sticky Rain: Shoots a flare. When it has bounced ? times, 9 mini Sticky Bombs will fall from the air. They all stick to the ground on impact. (1 or 2?) second(s) later, each bomb will explode with a small radius, dealing (20/?/?/?/?) damage.
Seagull: Shoots a seagull. Every 1 second, it “poops” a brown shot. Each brown shot will explode on impact with a small radius, dealing (25/?/?/?/?) damage. The seagull itself will explode on impact with a small radius. dealing (30/?/?/?/?) damage.
Bouquet: Shoots a shot which explodes with 8 small–sized petals in a clockwise/anti-clockwise direction. After that, it explodes with 8 ?–sized petals in the same direction. Each petal does (15/?/?/?/?) damage.
MiniNades: Shoots (7 or 8 or 9?) Grenades in a similar direction and power one by one. Each grenade explodes with a small radius when it has bounced (5?) times, dealing ((16?)/?/?/?/?) damage. (range-based?)
Ghostlets: Shoots (4 or 5?) Ghost Bombs in a similar direction, which explode on impact with a very large radius, dealing ((7?)/?/?/?/?) damage each. (range-based damage?)
LightStrike: Shoots a shot like Sparkler, only smaller. It is unaffected by gravity at all and travels at the same speed no matter the power of your shot, but will bounce off the sides of the map, no matter how high up it is. On impact, it explodes with a very small radius, dealing (60/?/?/?/?) damage.
Hoppers: Shoots 5 purple shots in the exact same direction one by one. The first one explodes on impact; the second one bounces once before exploding; the third one bounces twice before exploding, and so on. The first shot explodes with a small radius, dealing (?/?/?/?/?) damage; the second shot explodes with a small radius, dealing (?/?/?/?/?) damage; the third shot explodes with a small radius, dealing (?/?/?/?/?) damage; the fourth shot explodes with a small radius, dealing (?/?/?/?/?) damage; the fifth shot explodes with a small radius, dealing (?/?/?/?/?) damage. This weapon does not affect terrain in any way.
Spaghetti: Shoots ? pieces of spaghetti, then 2 meatballs. Each piece of spaghetti explodes with a very small radius, dealing ((2?) to 5/?/?/?/?) damage. Each meatball explodes with a small radius, dealing ((12?) to 30/?/?/?/?) damage.
Bounstrike: Shoots a white flare with a purple tail. When it has bounced 5 times, 9 Crazyballs will fall from the air. Each ball will explode with a very very small radius, dealing ((5?)/?/?/?/?) damage on impact with an enemy tank. When they have bounced a total of (30?) times, they will explode on impact with anything. (range-based?)
Sticky Rain: Shoots a flare. When it has bounced ? times, 9 mini Sticky Bombs will fall from the air. They all stick to the ground on impact. (1 or 2?) second(s) later, each bomb will explode with a small radius, dealing (20/?/?/?/?) damage.
Seagull: Shoots a seagull. Every 1 second, it “poops” a brown shot. Each brown shot will explode on impact with a small radius, dealing (25/?/?/?/?) damage. The seagull itself will explode on impact with a small radius. dealing (30/?/?/?/?) damage.
Bouquet: Shoots a shot which explodes with 8 small–sized petals in a clockwise/anti-clockwise direction. After that, it explodes with 8 ?–sized petals in the same direction. Each petal does (15/?/?/?/?) damage.
MiniNades: Shoots (7 or 8 or 9?) Grenades in a similar direction and power one by one. Each grenade explodes with a small radius when it has bounced (5?) times, dealing ((16?)/?/?/?/?) damage. (range-based?)
Ghostlets: Shoots (4 or 5?) Ghost Bombs in a similar direction, which explode on impact with a very large radius, dealing ((7?)/?/?/?/?) damage each. (range-based damage?)
LightStrike: Shoots a shot like Sparkler, only smaller. It is unaffected by gravity at all and travels at the same speed no matter the power of your shot, but will bounce off the sides of the map, no matter how high up it is. On impact, it explodes with a very small radius, dealing (60/?/?/?/?) damage.
Hoppers: Shoots 5 purple shots in the exact same direction one by one. The first one explodes on impact; the second one bounces once before exploding; the third one bounces twice before exploding, and so on. The first shot explodes with a small radius, dealing (?/?/?/?/?) damage; the second shot explodes with a small radius, dealing (?/?/?/?/?) damage; the third shot explodes with a small radius, dealing (?/?/?/?/?) damage; the fourth shot explodes with a small radius, dealing (?/?/?/?/?) damage; the fifth shot explodes with a small radius, dealing (?/?/?/?/?) damage. This weapon does not affect terrain in any way.