#3.4 Weapon Pack 2 Weapons
Volcano: Makes the ground bulge where it hits. Any tanks caught in the bulge (radius: large) will suffer (10/11/12/13/?) damage. After that, 10 very very small fireballs will shoot out of the bulge, each dealing (3/3/4/4/?) damage per second for 2 seconds.
Torpedos: Shoots 9 torpedos one by one in a similar direction which can go underground (when in the ground: reverse gravity). Each torpedo does (12/13/14/16/17) damage and explodes with a small radius.
Blob: Shoots a blob which splits into 9 smaller blobs in a random direction before impact. Each small blob explodes with a very very small radius, dealing (6/7/7/8/?) damage each. This weapon does not affect terrain in any way.
SplitterChain: Shoots a splitter that splits 3 times. Each shot explodes with a radius equal to Digger. Damage: (14/15/17/18/20)
Chancer: Shoots a shot which has a 66% chance of exploding with a very very small radius dealing (2 to 5/2 to 6/2 to 6/3 to 6/?) damage based on range and a 33% chance of exploding with a large radius dealing (44 to 110/48 to 121/53 to 132/57 to 143/?) damage based on range. This weapon does not affect terrain in any way.
Payload: Shoots a shot which explodes with a large radius dealing (10/11/12/13/14) damage. When it is at the highest of its trajectory, it drops a shot which is affected by wind which deals (60/66/72/78/84) damage and explodes with a very small radius.
Waterworks: Shoots a blue shot which explodes with a very small radius and deals (10/11/12/13/?) damage. Then, 15 shots in two upside-down “V” patterns shoot up from the ground, then drop back down. Each shot explodes with a very small radius and deals (8/9/10/10/?) damage. The shots does not affect terrain in any way.
Snowstorm: Shoots a white flare. When it has bounced 5 times, 3 balls that bounce a maximum of 4 times will fall from the sky which explode on impact with a tank or when it has bounced 4 times on impact. 0 bounces: (5/6/6/6/?) damage, exploding with a 1 pixel radius; 1 bounce: (10/11/12/13/?) damage, exploding with a very very small radius; 2 bounces: (20/22/24/26/?) damage, exploding with a slightly bigger radius; 3 bounces: (30/33/36/39/?) damage, exploding with a very small radius; 4 bounces: (40/44/48/52/?) damage, exploding with a radius equal to Digger. This weapon does not affect terrain in any way.
Triple-Jumper: Shoots a shot. Before impact, it splits into two, 1 going in the original direction, the other jumping in the general direction before dropping back down. This repeats for 2 more times. Each shot explodes with a small radius for (20/22/24/26/28) damage.
Yin Yang: Shoots 1 Heavy Shot and 1 Tunneler that only explodes when it has gone underground using two angles that are equal in difference from angle 0 or 180 (when in the ground: reverse gravity). They both explode with a small radius, dealing (20/22/24/26/?) damage each.
Torpedos: Shoots 9 torpedos one by one in a similar direction which can go underground (when in the ground: reverse gravity). Each torpedo does (12/13/14/16/17) damage and explodes with a small radius.
Blob: Shoots a blob which splits into 9 smaller blobs in a random direction before impact. Each small blob explodes with a very very small radius, dealing (6/7/7/8/?) damage each. This weapon does not affect terrain in any way.
SplitterChain: Shoots a splitter that splits 3 times. Each shot explodes with a radius equal to Digger. Damage: (14/15/17/18/20)
Chancer: Shoots a shot which has a 66% chance of exploding with a very very small radius dealing (2 to 5/2 to 6/2 to 6/3 to 6/?) damage based on range and a 33% chance of exploding with a large radius dealing (44 to 110/48 to 121/53 to 132/57 to 143/?) damage based on range. This weapon does not affect terrain in any way.
Payload: Shoots a shot which explodes with a large radius dealing (10/11/12/13/14) damage. When it is at the highest of its trajectory, it drops a shot which is affected by wind which deals (60/66/72/78/84) damage and explodes with a very small radius.
Waterworks: Shoots a blue shot which explodes with a very small radius and deals (10/11/12/13/?) damage. Then, 15 shots in two upside-down “V” patterns shoot up from the ground, then drop back down. Each shot explodes with a very small radius and deals (8/9/10/10/?) damage. The shots does not affect terrain in any way.
Snowstorm: Shoots a white flare. When it has bounced 5 times, 3 balls that bounce a maximum of 4 times will fall from the sky which explode on impact with a tank or when it has bounced 4 times on impact. 0 bounces: (5/6/6/6/?) damage, exploding with a 1 pixel radius; 1 bounce: (10/11/12/13/?) damage, exploding with a very very small radius; 2 bounces: (20/22/24/26/?) damage, exploding with a slightly bigger radius; 3 bounces: (30/33/36/39/?) damage, exploding with a very small radius; 4 bounces: (40/44/48/52/?) damage, exploding with a radius equal to Digger. This weapon does not affect terrain in any way.
Triple-Jumper: Shoots a shot. Before impact, it splits into two, 1 going in the original direction, the other jumping in the general direction before dropping back down. This repeats for 2 more times. Each shot explodes with a small radius for (20/22/24/26/28) damage.
Yin Yang: Shoots 1 Heavy Shot and 1 Tunneler that only explodes when it has gone underground using two angles that are equal in difference from angle 0 or 180 (when in the ground: reverse gravity). They both explode with a small radius, dealing (20/22/24/26/?) damage each.