#3.3 Weapon Pack 1 Weapons
Chopper: Shoots a chopper. After 1 second, it fires homing bullets at enemy tanks every 0.5 seconds if it is on-screen. They explode with a tiny radius and deals (5/6/6/6/?) damage each. The chopper itself will explode on impact with a large radius for (20/22/24/26/?) damage.
Mac-and-Cheese: Shoots 10 macaroni which does (3 to 8/4 to 9/4 to 10/4 to 10/?) damage each and explodes with a very very small radius, and 10 cheese, which does (4/4/5/5/?) damage and explodes with a small yellow radius but does not affect terrain.
BreakerChain: Shoots a breaker that splits 3 times. Each shot explodes with a radius equal to Digger. Damage: (14/15/17/?/?)
Fiesta: Shoots 3 Pinatas in a similar direction, except that the damage is (4/4/5/?/?) per candy, the explosions are very very small and the spread and amount of the candies are not so large.
Hail: Shoots a flare. When it has bounced 5 times, 15 shots will fall from the air one by one as hail randomly, each exploding with a very small radius, dealing (7/8/8/?/?) damage. This weapon does not affect terrain in any way.
Fortress: Makes a fortress where it hits (large radius, both sides will have a wall, the middle flattened). Anyone caught in the making of this fortress will suffer (30/33/36/?/?) damage.
Skipper: This weapon can go underground and up 2 times. It explodes upon impact after it has gone underground and up 2 times or upon impact with a tank, dealing (20/22/24/?/?) damage.
Penetrator: Shoots a shot which bounces 5 times. For each bounce and the final explosion, it explodes with a small radius and deals (20/22/24/?/?) damage. Also, it shoots a Tunneler in the direction and power it was traveling with each bounce (5 total). The Tunnelers each explode with a small radius and deals (20/22/24/?/?) damage.
Snowball: Shoots a ball which bounces a maximum of 7 times. It explodes on impact with a tank or when it has bounced 7 times on impact. 0 bounces: (5/6/6/?/?) damage, 1 pixel explosion; 1 bounce: (10/11/12/?/?) damage, tiny explosion; 2 bounces: (20/22/24/?/?) damage, exploding with a slightly bigger radius; 3 bounces: (30/33/36/?/?) damage, very very small explosion; 4 bounces: (40/44/48/?/?) damage, exploding with a slightly bigger radius; 5 bounces: (50/55/60/?/?) damage, very small explosion; 6 bounces: (60/66/72/?/?) damage, exploding with a slightly bigger radius; 7 bounces: (70/77/84/?/?) damage, explosion equal to Digger. This weapon does not affect terrain in any way.
SuperCat: Shoots a very large cat which explodes with an invisible, very large explosion, dealing (60/66/72/78/?) damage.
Mac-and-Cheese: Shoots 10 macaroni which does (3 to 8/4 to 9/4 to 10/4 to 10/?) damage each and explodes with a very very small radius, and 10 cheese, which does (4/4/5/5/?) damage and explodes with a small yellow radius but does not affect terrain.
BreakerChain: Shoots a breaker that splits 3 times. Each shot explodes with a radius equal to Digger. Damage: (14/15/17/?/?)
Fiesta: Shoots 3 Pinatas in a similar direction, except that the damage is (4/4/5/?/?) per candy, the explosions are very very small and the spread and amount of the candies are not so large.
Hail: Shoots a flare. When it has bounced 5 times, 15 shots will fall from the air one by one as hail randomly, each exploding with a very small radius, dealing (7/8/8/?/?) damage. This weapon does not affect terrain in any way.
Fortress: Makes a fortress where it hits (large radius, both sides will have a wall, the middle flattened). Anyone caught in the making of this fortress will suffer (30/33/36/?/?) damage.
Skipper: This weapon can go underground and up 2 times. It explodes upon impact after it has gone underground and up 2 times or upon impact with a tank, dealing (20/22/24/?/?) damage.
Penetrator: Shoots a shot which bounces 5 times. For each bounce and the final explosion, it explodes with a small radius and deals (20/22/24/?/?) damage. Also, it shoots a Tunneler in the direction and power it was traveling with each bounce (5 total). The Tunnelers each explode with a small radius and deals (20/22/24/?/?) damage.
Snowball: Shoots a ball which bounces a maximum of 7 times. It explodes on impact with a tank or when it has bounced 7 times on impact. 0 bounces: (5/6/6/?/?) damage, 1 pixel explosion; 1 bounce: (10/11/12/?/?) damage, tiny explosion; 2 bounces: (20/22/24/?/?) damage, exploding with a slightly bigger radius; 3 bounces: (30/33/36/?/?) damage, very very small explosion; 4 bounces: (40/44/48/?/?) damage, exploding with a slightly bigger radius; 5 bounces: (50/55/60/?/?) damage, very small explosion; 6 bounces: (60/66/72/?/?) damage, exploding with a slightly bigger radius; 7 bounces: (70/77/84/?/?) damage, explosion equal to Digger. This weapon does not affect terrain in any way.
SuperCat: Shoots a very large cat which explodes with an invisible, very large explosion, dealing (60/66/72/78/?) damage.