#3.2 Retro WP 2 Weapons
Holy Grenade: Shoots a holy grenade which bounces. When it has bounced 6 times, it explodes with a very very large, orange radius for (60/66/72/78/84) damage.
Sticky Trio: Shoots 3 Sticky Bombs in a similar direction. Each bomb explodes with a large radius after 2 seconds, dealing (12 to 30/13 to 33/14 to 36/16 to 39/? to 42) damage each.
Driller: Shoots a shot. On impact, it explodes 4 times. The first explosion takes place at the impact point, exploding with a small radius. The second explosion takes place at a lower point, exploding with a radius equal to Digger. The third explosion takes place at an even lower point, exploding with a very small radius. The fourth and last explosion takes place at an even lower point, exploding with a very very small radius. Each explosion deals (14/15/17/18/?) damage.
TwentyFive-Ball: Shoots 25 shots at once in a similar direction. Each shot explodes with a very very small radius, dealing (2 to 6/3 to 7/3 to 7/3 to 8/?) damage each.
Wobbler: Shoots a shot which wobbles constantly. On impact, it does (42/46/50/55/?) damage, exploding with a medium, orange radius.
Hexagon: Shoots a hexagon which splits into 6 triangles that go very far before impact. Each triangle explodes with a medium radius, dealing (30/33/36/39/?) damage each.
EE Bomb: Shoots a bomb which looks like an Everybody Edits smiley. It explodes on impact with a very very large explosion which looks like an EE smiley, dealing (40/44/48/52/?) damage.
Rainbow: Shoots a shot. On impact, it explodes with a colorful, very large explosion, dealing (50/55/60/65/70) damage.
Proximity Shot: Shoots a shot which homes in an enemy if it gets into a medium radius around the enemy. It explodes with a very small radius, dealing (50/55/60/65/?) damage.
FastForward: Shoots 10 tiny red shots that move twice as quickly that are not as affected by wind one by one in a similar direction and power. Each shot explodes with a very very small radius, dealing (6 to 15/7 to 16/7 to 18/8 to 20/? to 21) damage.
Gatling Gun: Shoots 40 tiny yellow shots in a similar direction and power one by one. Each shot explodes with a tiny radius and does (1 to 2/1 to 2/1 to 2/1 to 3/?) damage each.
Mini-Tank: Shoots a tank which shoots at a power that is proportional to its speed when it is at the highest of its trajectory. The tank and the shot both explode with a large explosion, dealing (40/44/48/52/?) damage each.
Moon Ball: Shoots a shot that looks like the Moon. At the highest of its trajectory, it stops in mid-air for 1 second, then continues moving. On impact, it explodes with a radius equal to Digger, dealing (60/66/72/78/?) damage.
Phantom: Shoots a phantom which is barely visible. It explodes with a very large explosion on impact and does (42/46/50/55/?) damage.
Kittens: Shoots 10 kittens in a similar direction and power one by one. Each kitten explodes with an invisible, very small radius, dealing (? to ?/6 to (15?)/7 to 17/7 to 18/? to 20) damage.
Wild One: Shoots a shot. On impact, it splits into 20 shots in a random pattern. Each shot does (10/11/12/13/?) damage and explodes with a very small radius.
Magic Shower: Shoots a shot. After 1 second, it rains 1 shot every 0.5 seconds. Each shot does (10/11/12/13/14) damage and explodes with a very small radius. The main shot does (30/33/36/39/42) damage and explodes with a small radius.
Plasma Grenade: Shoots a grenade which bounces. If it sticks to the enemy, it does (16 to 40/18 to 44/19 to 48/21 to 52/22 to 56) damage and exploding with an invisible, very very small radius before exploding with a small radius 1 second later which deals (16 to 40/18 to 44/19 to 48/21 to 52/22 to 56) damage. If not, when it has bounced 6 times, it explodes with a small radius, dealing (16 to 40/18 to 44/19 to 48/21 to 52/22 to 56) damage.
Throwing Star: Shoots a throwing star. On impact, it goes up and splits into 10 throwing stars (5 on each side). They each deal (15/16/18/20/?) damage, exploding with a very very small radius.
Laser: Shoots a very fast-moving laser that is not as affected by wind that does (24 to 60/26 to 66/29 to 72/31 to 78/?) damage (radius: small). This weapon does not affect terrain in any way.
Sticky Trio: Shoots 3 Sticky Bombs in a similar direction. Each bomb explodes with a large radius after 2 seconds, dealing (12 to 30/13 to 33/14 to 36/16 to 39/? to 42) damage each.
Driller: Shoots a shot. On impact, it explodes 4 times. The first explosion takes place at the impact point, exploding with a small radius. The second explosion takes place at a lower point, exploding with a radius equal to Digger. The third explosion takes place at an even lower point, exploding with a very small radius. The fourth and last explosion takes place at an even lower point, exploding with a very very small radius. Each explosion deals (14/15/17/18/?) damage.
TwentyFive-Ball: Shoots 25 shots at once in a similar direction. Each shot explodes with a very very small radius, dealing (2 to 6/3 to 7/3 to 7/3 to 8/?) damage each.
Wobbler: Shoots a shot which wobbles constantly. On impact, it does (42/46/50/55/?) damage, exploding with a medium, orange radius.
Hexagon: Shoots a hexagon which splits into 6 triangles that go very far before impact. Each triangle explodes with a medium radius, dealing (30/33/36/39/?) damage each.
EE Bomb: Shoots a bomb which looks like an Everybody Edits smiley. It explodes on impact with a very very large explosion which looks like an EE smiley, dealing (40/44/48/52/?) damage.
Rainbow: Shoots a shot. On impact, it explodes with a colorful, very large explosion, dealing (50/55/60/65/70) damage.
Proximity Shot: Shoots a shot which homes in an enemy if it gets into a medium radius around the enemy. It explodes with a very small radius, dealing (50/55/60/65/?) damage.
FastForward: Shoots 10 tiny red shots that move twice as quickly that are not as affected by wind one by one in a similar direction and power. Each shot explodes with a very very small radius, dealing (6 to 15/7 to 16/7 to 18/8 to 20/? to 21) damage.
Gatling Gun: Shoots 40 tiny yellow shots in a similar direction and power one by one. Each shot explodes with a tiny radius and does (1 to 2/1 to 2/1 to 2/1 to 3/?) damage each.
Mini-Tank: Shoots a tank which shoots at a power that is proportional to its speed when it is at the highest of its trajectory. The tank and the shot both explode with a large explosion, dealing (40/44/48/52/?) damage each.
Moon Ball: Shoots a shot that looks like the Moon. At the highest of its trajectory, it stops in mid-air for 1 second, then continues moving. On impact, it explodes with a radius equal to Digger, dealing (60/66/72/78/?) damage.
Phantom: Shoots a phantom which is barely visible. It explodes with a very large explosion on impact and does (42/46/50/55/?) damage.
Kittens: Shoots 10 kittens in a similar direction and power one by one. Each kitten explodes with an invisible, very small radius, dealing (? to ?/6 to (15?)/7 to 17/7 to 18/? to 20) damage.
Wild One: Shoots a shot. On impact, it splits into 20 shots in a random pattern. Each shot does (10/11/12/13/?) damage and explodes with a very small radius.
Magic Shower: Shoots a shot. After 1 second, it rains 1 shot every 0.5 seconds. Each shot does (10/11/12/13/14) damage and explodes with a very small radius. The main shot does (30/33/36/39/42) damage and explodes with a small radius.
Plasma Grenade: Shoots a grenade which bounces. If it sticks to the enemy, it does (16 to 40/18 to 44/19 to 48/21 to 52/22 to 56) damage and exploding with an invisible, very very small radius before exploding with a small radius 1 second later which deals (16 to 40/18 to 44/19 to 48/21 to 52/22 to 56) damage. If not, when it has bounced 6 times, it explodes with a small radius, dealing (16 to 40/18 to 44/19 to 48/21 to 52/22 to 56) damage.
Throwing Star: Shoots a throwing star. On impact, it goes up and splits into 10 throwing stars (5 on each side). They each deal (15/16/18/20/?) damage, exploding with a very very small radius.
Laser: Shoots a very fast-moving laser that is not as affected by wind that does (24 to 60/26 to 66/29 to 72/31 to 78/?) damage (radius: small). This weapon does not affect terrain in any way.