#3.1 Retro WP 1 Weapons
Cat: Shoots a cat which explodes with an invisible, medium explosion, dealing (50/55/60/65/70) damage.
Double Bounsplode: Shoots 2 shots which bounces and explodes at the same time 5 times before exploding again. Each explosion has a radius equal to Digger which deals (10/11/12/13/?) damage each.
AC-130: Shoots a flare. When it has bounced 5 times, 3 shots will fall from the air, each dealing (40/44/48/52/56) damage and exploding with a medium radius.
Floaters: Shoots a shot. On impact, it splits into 10 shots which go up into the air in a random pattern then floats slowly back down. On impact, each shot explodes with a very small explosion, dealing (6/7/7/?/?) damage.
Slammer: Shoots a green shot which explode with a small radius on impact but not affecting terrain for (20/22/24/26/28) damage. Then, it goes up high in the air, then slams back down and explodes on impact with a large radius, dealing (46/51/55/60/64) damage.
DJ Bomb: Shoots a bomb which moves backward in its trajectory and forward again every 1 second. On impact, it has 2 explosions centered on the impact point. One explosion is very large and the other is small dealing (30/33/36/39/42) damage each.
Tricky Box: Shoots a fake box. On impact, it explodes with a medium radius, dealing (40/44/48/52/?) damage.
Corkscrew: Shoots a shot which moves in a corkscrew pattern. On impact, it explodes with a medium radius, dealing (40/44/48/52/?) damage.
Crazy-Nade: Shoots a grenade. When it has bounced 6 times, it explodes with a small radius for (20/22/24/26/?) damage. Then, 10 Crazyballs explode out of the grenade. Each ball will explode with a very very small radius, dealing (6/7/?/8/?) damage on impact with a tank. When they have bounced a total of (30?) times, they will explode on impact with anything.
Lightning: Shoots a yellow flare. When it has bounced 5 times, lightning will strike the nearby area instantly (length: very large, height: large), dealing (30/33/36/39/?) damage. This weapon does not affect terrain in any way.
Counter: Shoots 1 to 5 balls at a time in order in a similar direction. Each ball explodes with a radius a bit larger than Crazyballs, dealing (3 to 6/3 to 7/3 to ?/3 to 8/?) damage each.
Spligger: Shoots a digger which splits into two before impact. Each digger hits 4 times with a very small explosion for (16/18/19/21/?) damage each.
Instant Replay: Shoots a shot. Before impact, it stops and 5 shots come out of it following the original trajectory. Then, the original shot disappears. Each shot explodes with a very small green explosion and does (8 to 20/? to 22/?/10 to 26/(10?) to 28) damage.
Gravsters: Shoots 2 shots which move in a corkscrew pattern. One shot explodes with a small, blue radius and the other explodes with a small, yellow radius, each dealing (33/36/40/43/46) damage.
Needler: Shoots 20 very small purple shots one by one in a similar direction and power which sticks on impact. 2 seconds after impact, each needle explodes with a tiny radius, dealing (4 to 10/4 to 11/5 to 12/?/6 to 14) damage each. This weapon does not affect terrain in any way.
Minions: Shoots 3 Rollers and 3 Back-rollers. Each roller and back-roller explodes with a very small explosion after 1.5 seconds, dealing (10/11/12/13/?) damage.
Tri-Nade: Shoots a grenade. When it has bounced 6 times, it explodes with a small radius for (30/33/36/39/42) damage. Then, 3 more grenades come out of the original grenade that explode with a small radius on impact, dealing (30/33/36/39/42) damage each.
Bullseye: On impact, this weapon explodes with a large, red radius for (? to 5/2 to 6/2 to 6/3 to 6/3 to 7) damage. Then, it explodes with a medium, white radius for (? to 11/4 to 11/4 to 12/5 to 13/6 to 14) damage. After that, it explodes with a small, red radius dealing (? to 21/9 to 22/(9?) to 24/10 to 26/11 to 28) damage. Then, it explodes with a very small, white radius dealing (? to 32/13 to 33/13 to 36/16 to 39/17 to 42) damage. Lastly, it explodes with a very very small, red radius dealing (? to 42/18 to 44/18 to 48/21 to 52/22 to 56) damage. This weapon does not affect terrain in any way.
Chunker: Shoots a small grey shot but the actual shot is very small. On impact with the actual shot ONLY, it explodes with a small explosion, dealing (55/61/66/72/77) damage.
Satellite: Shoots a blue flare. When it has bounced 5 times a large beam will come from the air instantly (length: medium, height: small), dealing (50/55/60/65/?) damage. This weapon does not affect terrain in any way.
Double Bounsplode: Shoots 2 shots which bounces and explodes at the same time 5 times before exploding again. Each explosion has a radius equal to Digger which deals (10/11/12/13/?) damage each.
AC-130: Shoots a flare. When it has bounced 5 times, 3 shots will fall from the air, each dealing (40/44/48/52/56) damage and exploding with a medium radius.
Floaters: Shoots a shot. On impact, it splits into 10 shots which go up into the air in a random pattern then floats slowly back down. On impact, each shot explodes with a very small explosion, dealing (6/7/7/?/?) damage.
Slammer: Shoots a green shot which explode with a small radius on impact but not affecting terrain for (20/22/24/26/28) damage. Then, it goes up high in the air, then slams back down and explodes on impact with a large radius, dealing (46/51/55/60/64) damage.
DJ Bomb: Shoots a bomb which moves backward in its trajectory and forward again every 1 second. On impact, it has 2 explosions centered on the impact point. One explosion is very large and the other is small dealing (30/33/36/39/42) damage each.
Tricky Box: Shoots a fake box. On impact, it explodes with a medium radius, dealing (40/44/48/52/?) damage.
Corkscrew: Shoots a shot which moves in a corkscrew pattern. On impact, it explodes with a medium radius, dealing (40/44/48/52/?) damage.
Crazy-Nade: Shoots a grenade. When it has bounced 6 times, it explodes with a small radius for (20/22/24/26/?) damage. Then, 10 Crazyballs explode out of the grenade. Each ball will explode with a very very small radius, dealing (6/7/?/8/?) damage on impact with a tank. When they have bounced a total of (30?) times, they will explode on impact with anything.
Lightning: Shoots a yellow flare. When it has bounced 5 times, lightning will strike the nearby area instantly (length: very large, height: large), dealing (30/33/36/39/?) damage. This weapon does not affect terrain in any way.
Counter: Shoots 1 to 5 balls at a time in order in a similar direction. Each ball explodes with a radius a bit larger than Crazyballs, dealing (3 to 6/3 to 7/3 to ?/3 to 8/?) damage each.
Spligger: Shoots a digger which splits into two before impact. Each digger hits 4 times with a very small explosion for (16/18/19/21/?) damage each.
Instant Replay: Shoots a shot. Before impact, it stops and 5 shots come out of it following the original trajectory. Then, the original shot disappears. Each shot explodes with a very small green explosion and does (8 to 20/? to 22/?/10 to 26/(10?) to 28) damage.
Gravsters: Shoots 2 shots which move in a corkscrew pattern. One shot explodes with a small, blue radius and the other explodes with a small, yellow radius, each dealing (33/36/40/43/46) damage.
Needler: Shoots 20 very small purple shots one by one in a similar direction and power which sticks on impact. 2 seconds after impact, each needle explodes with a tiny radius, dealing (4 to 10/4 to 11/5 to 12/?/6 to 14) damage each. This weapon does not affect terrain in any way.
Minions: Shoots 3 Rollers and 3 Back-rollers. Each roller and back-roller explodes with a very small explosion after 1.5 seconds, dealing (10/11/12/13/?) damage.
Tri-Nade: Shoots a grenade. When it has bounced 6 times, it explodes with a small radius for (30/33/36/39/42) damage. Then, 3 more grenades come out of the original grenade that explode with a small radius on impact, dealing (30/33/36/39/42) damage each.
Bullseye: On impact, this weapon explodes with a large, red radius for (? to 5/2 to 6/2 to 6/3 to 6/3 to 7) damage. Then, it explodes with a medium, white radius for (? to 11/4 to 11/4 to 12/5 to 13/6 to 14) damage. After that, it explodes with a small, red radius dealing (? to 21/9 to 22/(9?) to 24/10 to 26/11 to 28) damage. Then, it explodes with a very small, white radius dealing (? to 32/13 to 33/13 to 36/16 to 39/17 to 42) damage. Lastly, it explodes with a very very small, red radius dealing (? to 42/18 to 44/18 to 48/21 to 52/22 to 56) damage. This weapon does not affect terrain in any way.
Chunker: Shoots a small grey shot but the actual shot is very small. On impact with the actual shot ONLY, it explodes with a small explosion, dealing (55/61/66/72/77) damage.
Satellite: Shoots a blue flare. When it has bounced 5 times a large beam will come from the air instantly (length: medium, height: small), dealing (50/55/60/65/?) damage. This weapon does not affect terrain in any way.