#2.5 Level 31 - 40 Weapons
Wall (Level 31 Weapon): Makes a wall where it hits (width: very small, height: very large). Any tanks caught in the making of the wall suffers (40/44/48/52/?) damage.
Dead Weight (Level 32 Weapon): Shoots a shot which stops moving horizontally upon being directly above an enemy tank (unaffected by wind when dropping). The shot explodes with a small radius, dealing (30/33/36/39/?) damage.
Big Bulger (Level 33 Weapon): Makes the ground bulge a lot where it hits (radius: very large). Any tanks caught in the bulge suffers (20/22/24/26/?) damage.
2012 (Level 34 Weapon): Shoots an Earth-shaped flare. When it has bounced 5 times, lightning will strike the nearby area instantly for (30/33/36/39/42) damage (radius: large). Then, 9 very very small fireballs will fly out from where the flare was (1 middle, 4 left, 4 right). The fireballs each do (2/2/2/3/3) damage per second for 2 seconds. After that, 3 asteroids will fall from the sky in a random direction. Each asteroid does (30/33/36/39/42) damage and explodes with a medium radius.
Sub-Sniper (Level 35 Weapon): Shoots a very small shot which can go underground (when in the ground: reverse gravity). It will also explode on contact with a tank with a very very small radius, dealing (48 to 120/53 to 132/58 to 144/62 to 156/67 to 168) damage. This weapon does not affect terrain in any way.
X Attack (Level 36 Weapon): Shoots 13 shots in a “X” pattern (3 on each side, 1 at middle). Each shot explodes with a very small radius, dealing (3 to 8/4 to 9/4 to 10/4 to 10/?) damage each.
Double Palm (Level 37 Weapon): Shoots a shot. On impact, it splits into 2 palms (1 palm on each side). Each palm then splits into 5 small shots. Each shot explodes with a very small radius and does (15/16/18/20/?) damage each.
Cactus Strike (Level 38 Weapon): Shoots a cactus-shaped flare. When it has bounced 5 times, 4 cacti will fall from the sky. Each cactus will split into 6 shots. Each shot does (10/11/12/13/?) damage and explodes with a very small explosion.
Dual-Roller (Level 39 Weapon): Shoots a roller which explode on impact with a very small radius for (20/22/24/26/?) damage. Then, 2 rollers which roll slower “jump” from the explosion (1 to the left, 1 to the right). Each roller explodes when it hits a tank or when 2 seconds has passed with a very small radius and deals (20/22/24/26/?) damage.
Inferno (Level 40 Weapon): Shoots 15 very small flaming balls one by one in a similar direction. Each ball does (1 to 3/1 to 3/1 to 4/2 to 4/?) damage per second for 2 seconds.
Dead Weight (Level 32 Weapon): Shoots a shot which stops moving horizontally upon being directly above an enemy tank (unaffected by wind when dropping). The shot explodes with a small radius, dealing (30/33/36/39/?) damage.
Big Bulger (Level 33 Weapon): Makes the ground bulge a lot where it hits (radius: very large). Any tanks caught in the bulge suffers (20/22/24/26/?) damage.
2012 (Level 34 Weapon): Shoots an Earth-shaped flare. When it has bounced 5 times, lightning will strike the nearby area instantly for (30/33/36/39/42) damage (radius: large). Then, 9 very very small fireballs will fly out from where the flare was (1 middle, 4 left, 4 right). The fireballs each do (2/2/2/3/3) damage per second for 2 seconds. After that, 3 asteroids will fall from the sky in a random direction. Each asteroid does (30/33/36/39/42) damage and explodes with a medium radius.
Sub-Sniper (Level 35 Weapon): Shoots a very small shot which can go underground (when in the ground: reverse gravity). It will also explode on contact with a tank with a very very small radius, dealing (48 to 120/53 to 132/58 to 144/62 to 156/67 to 168) damage. This weapon does not affect terrain in any way.
X Attack (Level 36 Weapon): Shoots 13 shots in a “X” pattern (3 on each side, 1 at middle). Each shot explodes with a very small radius, dealing (3 to 8/4 to 9/4 to 10/4 to 10/?) damage each.
Double Palm (Level 37 Weapon): Shoots a shot. On impact, it splits into 2 palms (1 palm on each side). Each palm then splits into 5 small shots. Each shot explodes with a very small radius and does (15/16/18/20/?) damage each.
Cactus Strike (Level 38 Weapon): Shoots a cactus-shaped flare. When it has bounced 5 times, 4 cacti will fall from the sky. Each cactus will split into 6 shots. Each shot does (10/11/12/13/?) damage and explodes with a very small explosion.
Dual-Roller (Level 39 Weapon): Shoots a roller which explode on impact with a very small radius for (20/22/24/26/?) damage. Then, 2 rollers which roll slower “jump” from the explosion (1 to the left, 1 to the right). Each roller explodes when it hits a tank or when 2 seconds has passed with a very small radius and deals (20/22/24/26/?) damage.
Inferno (Level 40 Weapon): Shoots 15 very small flaming balls one by one in a similar direction. Each ball does (1 to 3/1 to 3/1 to 4/2 to 4/?) damage per second for 2 seconds.