#2.3 Level 11 to 20 Weapons
Bounsplode (Level 11 Weapon): Shoots a shot which bounces and explodes at the same time 8 times before exploding again. Each explosion has a small radius which deals (10/11/12/13/14) damage each.
Massive Shot (Level 12 Weapon): Large explosion, (40/44/48/52/?) damage.
Mega-Quake (Level 13 Weapon): Shakes the ground hard, dealing (20/22/24/26/?) damage to each enemy tank. This can hit tanks with shields.
Sparkler (Level 14 Weapon): Shoots a shot which sparkles on impact (radius: very small). Each spark does (5/6/6/6/?) damage. This weapon does not affect terrain in any way.
Shotgun (Level 15 Weapon): Shoots 10 shots all together in a similar direction and power, each exploding with a very small explosion and dealing (2 to 5/2 to 6/2 to 6/3 to 6/?) damage based on range.
Cactus (Level 16 Weapon): Shoots a cactus which split into 12 shots before impact. Each shot explodes with a very small radius, dealing (10/11/12/13/14) damage each.
Fireworks (Level 17 Weapon): 3 main shots will fly up in a random direction on impact, which split into 12 shots each in mid-air after 1 second. Very small explosions, (8/9/10/10/11) damage.
Helicopter Strike (Level 18 Weapon): Shoots a flare. When it has bounced 5 times, 9 very small bombs will fall from the air, each bomb exploding with a very small radius and doing (20/22/24/26/?) damage.
Moles (Level 19 Weapon): Shoots 3 shots. On impact, each shot becomes a Tunneler which goes in a random direction (when in the ground: reverse gravity). They explode with a small radius, dealing (25/28/30/32/?) damage each.
Heavy Roller (Level 20 Weapon): Same as Roller, except doing (40/44/48/52/?) damage and having a small explosion.
Massive Shot (Level 12 Weapon): Large explosion, (40/44/48/52/?) damage.
Mega-Quake (Level 13 Weapon): Shakes the ground hard, dealing (20/22/24/26/?) damage to each enemy tank. This can hit tanks with shields.
Sparkler (Level 14 Weapon): Shoots a shot which sparkles on impact (radius: very small). Each spark does (5/6/6/6/?) damage. This weapon does not affect terrain in any way.
Shotgun (Level 15 Weapon): Shoots 10 shots all together in a similar direction and power, each exploding with a very small explosion and dealing (2 to 5/2 to 6/2 to 6/3 to 6/?) damage based on range.
Cactus (Level 16 Weapon): Shoots a cactus which split into 12 shots before impact. Each shot explodes with a very small radius, dealing (10/11/12/13/14) damage each.
Fireworks (Level 17 Weapon): 3 main shots will fly up in a random direction on impact, which split into 12 shots each in mid-air after 1 second. Very small explosions, (8/9/10/10/11) damage.
Helicopter Strike (Level 18 Weapon): Shoots a flare. When it has bounced 5 times, 9 very small bombs will fall from the air, each bomb exploding with a very small radius and doing (20/22/24/26/?) damage.
Moles (Level 19 Weapon): Shoots 3 shots. On impact, each shot becomes a Tunneler which goes in a random direction (when in the ground: reverse gravity). They explode with a small radius, dealing (25/28/30/32/?) damage each.
Heavy Roller (Level 20 Weapon): Same as Roller, except doing (40/44/48/52/?) damage and having a small explosion.