#2.2 Level 2 to 10 Weapons
Back-Roller (Level 2 Weapon): Shoots a roller which rolls in the opposite direction it was moving. It explodes when it hits a tank or after 2 seconds has passed with a very small radius dealing (10/11/12/?/?) damage.
Double-Splitter (Level 3 Weapon): Splits into four before impact, each shot does (20/22/24/26/28) damage, exploding with a small radius.
Boomerang (Level 4 Weapon): Shoots a boomerang which arcs back after a certain distance based on power and angle. It explodes with a small radius and deals damage based on range: (20 to 50/22 to 55/24 to 60/26 to 65/28 to 70).
Three-Bounce (Level 5 Weapon): Bounces thrice before exploding with a small radius, dealing (60/66/72/78/84) damage.
Five-Ball (Level 6 Weapon): Shoots five Heavy Shots at once in a similar direction, each dealing (8 to 20/9 to 22/10 to 24/10 to 26/11 to 28) damage based on range.
Sprouter (Level 7 Weapon): Shoots a shot. On impact, it explodes with a very small radius, dealing (10/11/12/13/?) damage. Then, 4 shots from each side sprout out of the ground, going up, then dropping back down, each exploding with a radius equal to Digger and dealing (20/22/24/26/?) damage each.
Double-Breaker (Level 8 Weapon): Breaks into four after impact, each shot does (20/22/24/26/28) damage, exploding with a small radius.
Creek (Level 9 Weapon): Shoots 20 shots one by one in a similar direction. Each shot does damage based on range: (2 to 4/2 to 4/2 to 5/2 to 5/2 to 6) and explodes with a very very small radius. This weapon does not affect terrain in any way.
Molehill (Level 10 Weapon): This weapon will tunnel through the ground (when in the ground: reverse gravity) and make the ground bulge violently upon leaving the ground with a medium radius, dealing (30/33/36/39/?) damage to any tank in the bulge.
Double-Splitter (Level 3 Weapon): Splits into four before impact, each shot does (20/22/24/26/28) damage, exploding with a small radius.
Boomerang (Level 4 Weapon): Shoots a boomerang which arcs back after a certain distance based on power and angle. It explodes with a small radius and deals damage based on range: (20 to 50/22 to 55/24 to 60/26 to 65/28 to 70).
Three-Bounce (Level 5 Weapon): Bounces thrice before exploding with a small radius, dealing (60/66/72/78/84) damage.
Five-Ball (Level 6 Weapon): Shoots five Heavy Shots at once in a similar direction, each dealing (8 to 20/9 to 22/10 to 24/10 to 26/11 to 28) damage based on range.
Sprouter (Level 7 Weapon): Shoots a shot. On impact, it explodes with a very small radius, dealing (10/11/12/13/?) damage. Then, 4 shots from each side sprout out of the ground, going up, then dropping back down, each exploding with a radius equal to Digger and dealing (20/22/24/26/?) damage each.
Double-Breaker (Level 8 Weapon): Breaks into four after impact, each shot does (20/22/24/26/28) damage, exploding with a small radius.
Creek (Level 9 Weapon): Shoots 20 shots one by one in a similar direction. Each shot does damage based on range: (2 to 4/2 to 4/2 to 5/2 to 5/2 to 6) and explodes with a very very small radius. This weapon does not affect terrain in any way.
Molehill (Level 10 Weapon): This weapon will tunnel through the ground (when in the ground: reverse gravity) and make the ground bulge violently upon leaving the ground with a medium radius, dealing (30/33/36/39/?) damage to any tank in the bulge.