#2.1 Level 1 Weapons
Shot: Very small explosion, dealing (10/11/?/?/?) damage.
Heavy Shot: Small explosion, dealing (20/22/24/?/?) damage.
One-Bounce: Bounces once before exploding with a small radius, dealing (40/44/48/52/?) damage.
Three-Ball: Shoots three Heavy Shots at once in a similar direction, each dealing (20/22/24/26/28) damage.
Pepper: Shoots 10 small shots, each exploding with a tiny radius, dealing (3/3/4/4/?) damage each.
Splitter: Splits into two before impact, each shot does (20/22/24/26/?) damage, exploding with a small radius.
Breaker: Breaks into two after impact, each shot does (20/22/24/26/?) damage, exploding with a small radius.
Tunneler: This weapon can tunnel through the ground (when in the ground: reverse gravity) and explode upon leaving the ground with a small radius,
dealing (20/22/24/26/?) damage. It will also explode on contact with a tank.
RapidFire: Shoots 10 shots one by one in a similar direction and power, each exploding with a very small explosion and dealing (5/6/6/6/?) damage.
Palm: Shoots a shot. On impact, it goes up, then splits into 5 small shots, each exploding with a very small radius, dealing (15/16/18/20/?) damage each.
Sniper: Shoots a very small shot, which explodes with a tiny radius. Damage is range-based: (40 to 100/44 to 110/48 to 120/52 to 130/56 to 140).
Rain: Shoots a blue flare. When it has bounced 4 times, it rains. Each raindrop explodes in a tiny radius, dealing (2/2/2/?/?) damage each. This weapon does not affect terrain in any way.
Grenade: Shoots a grenade which bounces. When it has bounced 5 times, it explodes with a medium radius, dealing (50/55/60/65/?) damage.
Flame: Shoots 12 very very small flaming balls one by one in a similar direction, each dealing (1/1/1/1/?) damage per second for 2 seconds.
Digger: Digs a tank by bouncing up and down 4 times, exploding 5 times with a slightly smaller explosion than Mega-Digger which deals (15/16/18/20/21) damage each time.
Gravits: Shoots 5 balls which separate from each other with distance. Each ball explodes with a small radius and does damage which is range-based: (8 to 20/9 to 22/10 to 24/10 to 26/11 to 28) The shots separate faster the higher the angle.
Twinkler: Shoots a shot which twinkles on impact (radius: very very small). Each twinkle does (2/2/2/?/?) damage. This weapon does not affect terrain in any way.
Earthquake: Shakes the ground, dealing (10/11/12/13/?) damage to each enemy tank. An earthquake will happen next turn which changes terrain. This can hit tanks with shields.
Builder: Like Digger, but its explosions builds ground instead of destroying it.
Area Strike: Explodes in a random pattern with 10 explosions (range: very large (horizontal), medium (vertical)), dealing (12/13/14/16/17) damage each. Explosion radius: Medium.
Stone: Shoots a stone which bounces 3 times. The first bounce does (12/13/14/16/?) damage, the second (8/9/10/10/?) damage, the third (4/4/5/5/?). When it hits again, it explodes with a small radius, dealing (10/11/12/13/?) damage. Only the last explosion destroys ground. The others doesn’t affect terrain in any way.
Flower: Shoots a shot which explodes with 8 small–sized petals in a clockwise/anti-clockwise direction. Each petal does (20/22/24/26/28) damage.
Roller: Shoots a roller which rolls in the direction it was moving. It explodes when it hits a tank or after 2 seconds has passed with a very small radius dealing (10/11/12/?/?) damage.
Hover-ball: Hovers when it is at the highest of its trajectory for 1 second, then reverts back to normal. Explosion radius: Medium. Damage: (50/55/60/65/70).
Fountain: On impact, this weapon splits into 10 shots in a random pattern which go up into the air. Then, they drop back down, exploding with a very small radius dealing (6/7/7/8/?) damage each. This weapon does not affect terrain in any way.
Air Strike: Shoots a flare. When it has bounced 6 times, 3 shots will fall from the air, dealing (20/22/24/26/28) damage. Explosion radius: Medium.
Bulger: Makes the ground bulge where it hits. Any tanks caught in the bulge (radius: medium) will suffer (10/11/12/?/?) damage.
Horizon: Shoots a shot. On impact, it explodes 8 times, 2 at a time (2 in the middle, 3 to the right, 3 to the left) with a very small radius, dealing (10/11/12/13/?) damage each.
Stream: Shoots 20 shots one by one in the exact same direction. Each shot does damage based on range: (1 to 3/1 to 3/1 to 4/2 to 4/2 to 4) and explodes with a tiny small radius. This weapon does not affect terrain in any way.
Jumper: Shoots a shot. Before impact, it splits into two, 1 going in the original direction, the other jumping in the general direction before dropping back down. Each shot explodes with a small radius, dealing (20/22/24/26/?) damage each.
Blaze: Shoots 15 very small flaming balls one by one in a similar direction, each dealing (2/2/2/3/3) damage per second for 2 seconds.
Heavy Shot: Small explosion, dealing (20/22/24/?/?) damage.
One-Bounce: Bounces once before exploding with a small radius, dealing (40/44/48/52/?) damage.
Three-Ball: Shoots three Heavy Shots at once in a similar direction, each dealing (20/22/24/26/28) damage.
Pepper: Shoots 10 small shots, each exploding with a tiny radius, dealing (3/3/4/4/?) damage each.
Splitter: Splits into two before impact, each shot does (20/22/24/26/?) damage, exploding with a small radius.
Breaker: Breaks into two after impact, each shot does (20/22/24/26/?) damage, exploding with a small radius.
Tunneler: This weapon can tunnel through the ground (when in the ground: reverse gravity) and explode upon leaving the ground with a small radius,
dealing (20/22/24/26/?) damage. It will also explode on contact with a tank.
RapidFire: Shoots 10 shots one by one in a similar direction and power, each exploding with a very small explosion and dealing (5/6/6/6/?) damage.
Palm: Shoots a shot. On impact, it goes up, then splits into 5 small shots, each exploding with a very small radius, dealing (15/16/18/20/?) damage each.
Sniper: Shoots a very small shot, which explodes with a tiny radius. Damage is range-based: (40 to 100/44 to 110/48 to 120/52 to 130/56 to 140).
Rain: Shoots a blue flare. When it has bounced 4 times, it rains. Each raindrop explodes in a tiny radius, dealing (2/2/2/?/?) damage each. This weapon does not affect terrain in any way.
Grenade: Shoots a grenade which bounces. When it has bounced 5 times, it explodes with a medium radius, dealing (50/55/60/65/?) damage.
Flame: Shoots 12 very very small flaming balls one by one in a similar direction, each dealing (1/1/1/1/?) damage per second for 2 seconds.
Digger: Digs a tank by bouncing up and down 4 times, exploding 5 times with a slightly smaller explosion than Mega-Digger which deals (15/16/18/20/21) damage each time.
Gravits: Shoots 5 balls which separate from each other with distance. Each ball explodes with a small radius and does damage which is range-based: (8 to 20/9 to 22/10 to 24/10 to 26/11 to 28) The shots separate faster the higher the angle.
Twinkler: Shoots a shot which twinkles on impact (radius: very very small). Each twinkle does (2/2/2/?/?) damage. This weapon does not affect terrain in any way.
Earthquake: Shakes the ground, dealing (10/11/12/13/?) damage to each enemy tank. An earthquake will happen next turn which changes terrain. This can hit tanks with shields.
Builder: Like Digger, but its explosions builds ground instead of destroying it.
Area Strike: Explodes in a random pattern with 10 explosions (range: very large (horizontal), medium (vertical)), dealing (12/13/14/16/17) damage each. Explosion radius: Medium.
Stone: Shoots a stone which bounces 3 times. The first bounce does (12/13/14/16/?) damage, the second (8/9/10/10/?) damage, the third (4/4/5/5/?). When it hits again, it explodes with a small radius, dealing (10/11/12/13/?) damage. Only the last explosion destroys ground. The others doesn’t affect terrain in any way.
Flower: Shoots a shot which explodes with 8 small–sized petals in a clockwise/anti-clockwise direction. Each petal does (20/22/24/26/28) damage.
Roller: Shoots a roller which rolls in the direction it was moving. It explodes when it hits a tank or after 2 seconds has passed with a very small radius dealing (10/11/12/?/?) damage.
Hover-ball: Hovers when it is at the highest of its trajectory for 1 second, then reverts back to normal. Explosion radius: Medium. Damage: (50/55/60/65/70).
Fountain: On impact, this weapon splits into 10 shots in a random pattern which go up into the air. Then, they drop back down, exploding with a very small radius dealing (6/7/7/8/?) damage each. This weapon does not affect terrain in any way.
Air Strike: Shoots a flare. When it has bounced 6 times, 3 shots will fall from the air, dealing (20/22/24/26/28) damage. Explosion radius: Medium.
Bulger: Makes the ground bulge where it hits. Any tanks caught in the bulge (radius: medium) will suffer (10/11/12/?/?) damage.
Horizon: Shoots a shot. On impact, it explodes 8 times, 2 at a time (2 in the middle, 3 to the right, 3 to the left) with a very small radius, dealing (10/11/12/13/?) damage each.
Stream: Shoots 20 shots one by one in the exact same direction. Each shot does damage based on range: (1 to 3/1 to 3/1 to 4/2 to 4/2 to 4) and explodes with a tiny small radius. This weapon does not affect terrain in any way.
Jumper: Shoots a shot. Before impact, it splits into two, 1 going in the original direction, the other jumping in the general direction before dropping back down. Each shot explodes with a small radius, dealing (20/22/24/26/?) damage each.
Blaze: Shoots 15 very small flaming balls one by one in a similar direction, each dealing (2/2/2/3/3) damage per second for 2 seconds.