#1.1 Weapon Tiers and Damage Calculation
Weapon XP is awarded after a game. Amount of XP is equal to damage dealt by that weapon.
Damage numbers and Weapon XP are as follows:
(Level 1/Level 2/Level 3/Level 4/Level 5)
XP Required for each Level:
(0/100/500/1000/5000)
Damage Calculation:
This formula is used for damage calculation of a weapon: (Weapon base damage*Tier Modifier)*(100%-Armor Modifier). Weapon base damage is equal to the damage at level 1 and Tier Modifier is equal to (100%/110%/120%/130%/140%). For Armor Modifier, please see section 6.1: Tank Upgrades for the damage reduction %. For example, if you shoot a level 4 Grenade at an enemy with Armor level 6 in a points battle, you will do (50*130%)*(100%-6%)=61.1 damage. As the damage is rounded off, it will do 61 damage to the enemy.
Also, the lowest range-based damage of a weapon of a level is 0.4 times that of the highest range-based damage of the same weapon of the same level.
Damage numbers and Weapon XP are as follows:
(Level 1/Level 2/Level 3/Level 4/Level 5)
XP Required for each Level:
(0/100/500/1000/5000)
Damage Calculation:
This formula is used for damage calculation of a weapon: (Weapon base damage*Tier Modifier)*(100%-Armor Modifier). Weapon base damage is equal to the damage at level 1 and Tier Modifier is equal to (100%/110%/120%/130%/140%). For Armor Modifier, please see section 6.1: Tank Upgrades for the damage reduction %. For example, if you shoot a level 4 Grenade at an enemy with Armor level 6 in a points battle, you will do (50*130%)*(100%-6%)=61.1 damage. As the damage is rounded off, it will do 61 damage to the enemy.
Also, the lowest range-based damage of a weapon of a level is 0.4 times that of the highest range-based damage of the same weapon of the same level.